Knowledge

Atari Program Exchange

Source 📝

115:
money and this thing can be self sufficient and it might make some money.' They grudgingly agreed to let him do it because the Atari platform desperately needed a larger software base, a void not being filled by the other publishers of the day. And so he did it and very quickly made it into a monster success. It was a major profit center for Atari. They rewarded Dale for his initiative by bringing in another guy to be Dale's boss... so Dale, in disgust, transferred to the new Atari Research Division under Alan Kay about a year after APX launched.
150:
Moreover, Atari had to come to grips with the fact that Atari is not in the mail-order business. However, APX will continue to review products sent to Atari by outside programmers. If the programs are topnotch, they will be added to the main Atari catalogue. Otherwise, they will not be sold by Atari
124:
Atari mailed catalogs to all computer owners who sent in warranty cards. The first issue of the catalog, dated summer 1981, stated that while "Atari offers a wide variety of useful and entertaining software ... we've come across other interesting software deserving public recognition ... will make
114:
The guy who cooked up the idea, Dale Yocum, was trying to explain to the management that there are a lot people out there that like to write programs and if we can publish these programs for them, it's a win-win. He put together a business plan for it and said 'Look, we only need a little bit of
34:
from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as
105:
Dale Yocum approached Atari with the idea of setting up their own third-party publishing arm. With Atari's distribution capabilities the products would be seen by many more prospective customers, and at the same time, Atari would make money with every sale, money that would otherwise be lost.
186:
In 1981 APX announced an award program, the Atari Star, with quarterly and yearly cash awards. All programs submitted for publishing were eligible. The annual grand prize for the best program was a trophy and $ 25,000. The first winner was the educational game
54:
If accepted, a submitted program was added to the catalog with credit given to the programmer. The top submissions of the quarter in each category were recognized. One program each year received the top honor: the Atari Star award. APX releases
76:
The brainchild of Dale Yocum, the Atari Program Exchange started in February 1981. In 1982 its management was taken over by Fred Thorlin, who operated it until it closed. APX published quarterly catalogs until 1984, when new Atari CEO
358:
programming language designed for an unreleased, higher-spec Atari computer model. It was relegated to the Atari Program Exchange and sold without support. The software requires two floppy drives which greatly reduced its audience.
125:
such software available quickly and inexpensively ... We'll keep costs down simple packaging and we'll rely on user-written documentation ... What we'll offer, then, is a lot of interesting software quickly and inexpensively".
101:
console. By the end of the first year on the market increasingly sophisticated applications from outside Atari were nonetheless becoming available. There were, however, a limited number of distribution channels at the time.
227:
by Mark Reid, a maze chase game taking place across a large, scrolling city map. According to Reid, there was talk of moving the game into Atari's product line, but Atari's troubles stemming from the
97:
in late 1979, the company kept most of the hardware details secret. It intended to be the primary supplier of software for the platform, as had been the case with the
705: 138:
and various peripherals. Many APX programs were games, but it distributed a wide variety of applications, utilities, programming tools, and educational software.
558: 322:(1982) was the first time Atari widely published information about the internals of the Atari 8-bit computers. It was serialized in 715: 465: 494: 419: 155:
The final catalog, dated Winter 1983–84, was much smaller than previous catalogs. After the discontinuation of APX,
146:
According to Atari CEO James Morgan, APX was losing money in its mail-order business so that part was shut down:
710: 403: 245: 107: 650: 355: 218:
by David Buehler, a game designed to improve touch typing skill. Atari published it as a cartridge in 1984.
189: 128:
The quarterly publication included descriptions and screenshots of each program, and advertisements for
631: 340: 335:
Dunion's Debugging tool, or DDT, is a machine language debugger which was later incorporated into the
391: 228: 523: 495:"The quarterly APX contest / APX: Programs by our users...for our users / Publications / Hardware" 300: 287: 272: 306: 281: 223: 205: 94: 47: 31: 668: 240: 57: 8: 194: 304:, credited to Dennis Koble who wrote the original arcade game, and 1982 platform game 169:. The Antic Software catalog was bound into issues of the magazine and later included 519: 399: 193:
by Fernando Herrera. He used the money to cofound video game developer and publisher
129: 328:
prior to publication, then sold through APX as loose pages intended to be put in a
270:
and became part of the official Atari product line. One of Crawford's later games,
157: 324: 262: 78: 63: 613: 166: 82: 540: 440: 81:
closed down the mail-order division. Some APX software was later picked up by
699: 267: 614:"Halcyon Days: Interviews with Classic Computer and Video Game Programmers" 584: 351: 36: 370: 329: 249: 214: 199: 134: 69: 41: 27: 98: 689: 170: 366: 598: 298:
Atari distributed two licensed arcade ports through APX: 1978's
336: 248:, was the Atari Program Exchange's most popular program. The 373:. The source code was sold separately as Deep Blue Secrets. 369:
to the Atari 8-bit computers which was published by APX as
559:"Introducing the premier award of the software industry" 394:. In Small, David; Small, Sandy; Blank, George (eds.). 420:"Atari: The Golden Years -- A History, 1978-1981" 697: 692:including scans of catalogs and list of programs 73:, were moved to Atari's official product line. 706:Defunct software companies of the United States 256:, and a scenario editor, were sold separately. 438: 434: 432: 565:(advertisement). January 1982. pp. 24–25 489: 487: 320:De Re Atari: A Guide to Effective Programming 161:magazine published some former APX titles as 599:"The Giant List of Classic Game Programmers" 458: 165:and continued soliciting new submissions as 429: 389: 197:which sold several of his games, including 484: 383: 343:. The author, Jim Dunion, contributed to 466:"Introducing the Atari Program Exchange" 132:. Other products sold included the book 648: 642: 605: 551: 470:Atari Program Exchange Software Catalog 698: 501:(Fall ed.). 1983. pp. 34, 72 45:, and a port of the arcade video game 30:that sold software via mail-order for 611: 181: 13: 313: 141: 14: 727: 683: 260:and vertically scrolling shooter 651:"Atari PASCAL - A Good Product?" 649:Tillman, Raymond T. (May 1983). 716:Atari Program Exchange software 661: 624: 591: 85:and branded as "APX Classics". 577: 533: 530:, Issue 50 (July 1984), pg. 44 513: 412: 234: 93:When Atari first launched the 1: 376: 352:Atari Pascal Language System 276:, was also sold through APX. 439:DeWitt, Robert (June 1983). 398:. Creative Computing Press. 365:author Jack Palevich ported 7: 524:"Atari's New Lease On Life" 472:. Summer 1981. pp. 1–2 176: 119: 99:Atari Video Computer System 10: 732: 690:APX info at Atari Archives 657:. No. 11. p. 42. 441:"APX / On top of the heap" 341:Optimized Systems Software 231:kept this from happening. 88: 291:and became the home game 285:inspired the arcade game 39:, the developer handbook 638:. Fall 1983. p. 48. 585:"Reminisching: Getaway!" 310:, which was uncredited. 229:video game crash of 1983 67:, and Atari Star winner 266:were both converted to 163:APX Classics from Antic 153: 117: 20:Atari Program Exchange 711:Atari 8-bit computers 612:Hague, James (1997). 148: 112: 95:Atari 8-bit computers 32:Atari 8-bit computers 390:Nelson, Ted (1983). 354:is a version of the 241:Eastern Front (1941) 221:The 1983 winner was 212:The 1982 winner was 58:Eastern Front (1941) 26:) was a division of 16:Video game publisher 522:and Selby Bateman, 499:APX Product Catalog 392:"The Atari Machine" 195:First Star Software 563:Creative Computing 396:The Creative Atari 182:Atari Star winners 130:computer magazines 330:three-ring binder 190:My First Alphabet 723: 677: 676: 665: 659: 658: 655:ANALOG Computing 646: 640: 639: 628: 622: 621: 609: 603: 602: 595: 589: 588: 581: 575: 574: 572: 570: 555: 549: 548: 537: 531: 517: 511: 510: 508: 506: 491: 482: 481: 479: 477: 462: 456: 455: 453: 451: 436: 427: 426:, 21 August 2008 416: 410: 409: 387: 279:John Palevich's 731: 730: 726: 725: 724: 722: 721: 720: 696: 695: 686: 681: 680: 667: 666: 662: 647: 643: 630: 629: 625: 610: 606: 597: 596: 592: 583: 582: 578: 568: 566: 557: 556: 552: 539: 538: 534: 518: 514: 504: 502: 493: 492: 485: 475: 473: 464: 463: 459: 449: 447: 437: 430: 417: 413: 406: 388: 384: 379: 339:assembler from 316: 314:Developer tools 263:Caverns of Mars 237: 184: 179: 151:in any fashion. 144: 142:Discontinuation 122: 91: 79:James J. Morgan 64:Caverns of Mars 17: 12: 11: 5: 729: 719: 718: 713: 708: 694: 693: 685: 684:External links 682: 679: 678: 673:Atari Archives 660: 641: 623: 604: 590: 576: 550: 545:Atari Archives 541:"APX Catalogs" 532: 520:Fred D'Ignazio 512: 483: 457: 428: 418:Steve Fulton, 411: 404: 381: 380: 378: 375: 315: 312: 268:ROM cartridges 258:Eastern Front 246:Chris Crawford 236: 233: 183: 180: 178: 175: 167:Antic Software 143: 140: 121: 118: 110:later stated: 108:Chris Crawford 90: 87: 83:Antic Software 15: 9: 6: 4: 3: 2: 728: 717: 714: 712: 709: 707: 704: 703: 701: 691: 688: 687: 674: 670: 669:"Deep Blue C" 664: 656: 652: 645: 637: 633: 632:"APX Catalog" 627: 619: 615: 608: 600: 594: 586: 580: 564: 560: 554: 546: 542: 536: 529: 525: 521: 516: 500: 496: 490: 488: 471: 467: 461: 446: 442: 435: 433: 425: 421: 415: 407: 401: 397: 393: 386: 382: 374: 372: 368: 364: 360: 357: 353: 348: 346: 342: 338: 333: 331: 327: 326: 321: 311: 309: 308: 303: 302: 296: 294: 293:Dark Chambers 290: 289: 284: 283: 277: 275: 274: 269: 265: 264: 259: 255: 254:Eastern Front 251: 247: 244:, written by 243: 242: 232: 230: 226: 225: 219: 217: 216: 210: 208: 207: 202: 201: 196: 192: 191: 174: 172: 168: 164: 160: 159: 152: 147: 139: 137: 136: 131: 126: 116: 111: 109: 103: 100: 96: 86: 84: 80: 74: 72: 71: 66: 65: 60: 59: 52: 50: 49: 44: 43: 38: 33: 29: 25: 21: 672: 663: 654: 644: 635: 626: 617: 607: 593: 579: 567:. Retrieved 562: 553: 544: 535: 527: 515: 503:. Retrieved 498: 474:. Retrieved 469: 460: 448:. Retrieved 444: 423: 414: 395: 385: 362: 361: 349: 344: 334: 323: 319: 317: 305: 299: 297: 292: 286: 280: 278: 271: 261: 257: 253: 239: 238: 222: 220: 213: 211: 204: 198: 188: 185: 162: 156: 154: 149: 145: 133: 127: 123: 113: 104: 92: 75: 68: 62: 56: 53: 46: 40: 37:Atari Pascal 23: 19: 18: 636:archive.org 476:November 7, 450:October 30, 371:Deep Blue C 345:De Re Atari 250:source code 235:Other games 215:Typo Attack 200:Astro Chase 135:De Re Atari 70:Typo Attack 42:De Re Atari 28:Atari, Inc. 700:Categories 618:dadgum.com 569:August 14, 405:0916688348 377:References 173:products. 424:Gamasutra 318:The book 301:Avalanche 273:Excalibur 528:Compute! 505:July 29, 307:Kangaroo 288:Gauntlet 224:Getaway! 206:Bristles 177:Products 171:Atari ST 120:Catalogs 48:Kangaroo 367:Small-C 89:History 402:  356:Pascal 337:MAC/65 445:Antic 363:Dandy 282:Dandy 158:Antic 571:2014 507:2014 478:2020 452:2013 400:ISBN 350:The 325:BYTE 252:for 203:and 24:APX 702:: 671:. 653:. 634:. 616:. 561:. 543:. 526:, 497:. 486:^ 468:. 443:. 431:^ 422:, 347:. 332:. 295:. 209:. 61:, 51:. 675:. 620:. 601:. 587:. 573:. 547:. 509:. 480:. 454:. 408:. 22:(

Index

Atari, Inc.
Atari 8-bit computers
Atari Pascal
De Re Atari
Kangaroo
Eastern Front (1941)
Caverns of Mars
Typo Attack
James J. Morgan
Antic Software
Atari 8-bit computers
Atari Video Computer System
Chris Crawford
computer magazines
De Re Atari
Antic
Antic Software
Atari ST
My First Alphabet
First Star Software
Astro Chase
Bristles
Typo Attack
Getaway!
video game crash of 1983
Eastern Front (1941)
Chris Crawford
source code
Caverns of Mars
ROM cartridges

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.