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AlphaStar (software)

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camera. Furthermore, while there was a cap on the number of actions over a five-second window, AlphaStar was free to allocate its action quota unevenly across the window in order to launch superhuman bursts of activity at critical moments. DeepMind quickly retrained AlphaStar under more realistic constraints, and then lost a rematch with Komincz. Starting in July 2019, the new, constrained version of AlphaStar anonymously competed against players who "opted in" on the public 1v1 European multiplayer ladder. By the end of August 2019, AlphaStar had attained "grandmaster level", ranking among the top 0.2 percent of human players.
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that "AlphaStar has become the first AI system to reach the top tier of human performance in any professionally played e-sport on the full unrestricted game under professionally approved conditions... Ever since computers cracked Go, chess and poker, the game of StarCraft has emerged, essentially by consensus from the community, as the next grand challenge for AI."
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DeepMind argues that insights from AlphaStar might benefit robots, self-driving cars and virtual assistants, which need to operate with "imperfectly observed information". Silver has indicated his lab "may rest at this point", rather than try to substantially improve AlphaStar. Silver himself argues
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and others argued that AlphaStar still had unfair advantages: "AlphaStar has the ability to make its clicks with surgical precision using an API, whereas human players are constrained by the mechanical limits of computer mice". AlphaStar also had a global view rather than being limited by the in-game
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argues, disapprovingly, that "military analysts will certainly be eyeing the successful AlphaStar real-time strategies as a clear example of the advantages of AI for battlefield planning". In contrast, Silver argues: "To say that this has any kind of military use is saying no more than to say an AI
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calls "the exploration problem": discovering new strategies would otherwise be like finding a "needle in a haystack". Agents then play each other and deploy reinforcement learning. These main agents also learn by playing against suboptimal "exploiter agents" whose purpose is to expose weaknesses in
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pro Raza "RazerBlader" Sekha stated AlphaStar was "impressive" but had its quirks, succumbing in one game to an unorthodox army composition made up of only air units. The UK's top player, Joshua "RiSky" Hayward, expressed some disappointment, saying AlphaStar "often didn't make the most efficient,
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expressed his continuing skepticism about deep learning, stating: "So far the field has struggled to take techniques like this out of the laboratory and game environments and into the real world, and I don't immediately see this result as progress in that direction". AI researcher Jon Dodge was
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strategic decisions". Pro Diego "Kelazhur" Schwimer called AlphaStar's play "unimaginably unusual; it really makes you question how much of StarCraft's diverse possibilities pro players have really explored". AlphaStar's opponents often did not realize they were playing a bot.
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surprised by AlphaStar, stating he did not expect such a "superhuman" performance for "another couple of years"; in contrast, Churchill states "StarCraft is nowhere near being 'solved', and AlphaStar is not yet even close to playing at a world champion level".
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data into its software. In August 2017, DeepMind and Blizzard released development tools to assist in bot development, as well as data from 65,000 past games. At the time, computer scientist and
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On 19 December 2018, DeepMind's bot defeated "a top professional player", Grzegorz "MaNa" Komincz, 5-0. DeepMind announced the bot, named "AlphaStar", on 24 January 2019. A journalist at
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Unlike AlphaZero, AlphaStar initially learns to imitate the moves of the best players in its database of human vs. human games; this step is necessary to solve what DeepMind's
168:, tech journalist Tom Simonite stated, "No one expects the robot to win anytime soon. But when it does, it will be a far greater achievement than DeepMind's conquest of Go." 226:
called AlphaStar a "landmark achievement" for the field of artificial intelligence. Churchill stated that he had previously seen bots that master one or two elements of
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Vinyals, Oriol; Babuschkin, Igor; Czarnecki, Wojciech M.; et al. (30 October 2019). "Grandmaster level in StarCraft II using multi-agent reinforcement learning".
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assessed that AlphaStar's 2018 victory required "a fair amount of problem-specific effort" and that general-purpose methods were "not quite ready for StarCraft".
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may still be tractable with current technology because "its rules are known and the world is discrete with only a few types of objects".
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guessed it would take five years for a bot to beat a human, but made the caveat that AlphaGo had beaten expectations. In
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Arulkumaran, Kai; Antoine, Cully; Togelius, Julian (July 2019). "AlphaStar: An evolutionary computation perspective".
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judged AlphaStar's new constraints, adopted for the July 2019 matches, to be "fair" this time around.
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in November 2016, alongside a plan to release an open development environment for bots in Q1 of 2017.
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Garisto, Dan (30 October 2019). "Google AI beats top human players at strategy game StarCraft II".
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After his 5-0 defeat in December 2018, Komincz stated "I wasn't expecting the AI to be that good".
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subsidiary in 2014, after demonstrating self-learning bots with superhuman ability at a variety of
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predicted Deepmind's research "leads to StarCraft in five or ten years". In March 2016, following
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where (unlike Go) much of the "board" is invisible. A formal collaboration was announced at
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DeepMind Technologies was founded in the UK in 2010. As early as 2011, founder
884: 740: 450:"Computers That Crush Humans at Games Might Have Met Their Match: 'StarCraft'" 1357: 1196: 1096: 230:, but that AlphaStar was the first that can handle the game in its entirety. 124: 314: 297:
Proceedings of the Genetic and Evolutionary Computation Conference Companion
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Human Compatible: Artificial Intelligence and the Problem of Control
352:(8 October 2019). "Chapter 2: Intelligence in Humans and Machines". 1090: 476:"Google buys UK artificial intelligence startup Deepmind for £400m" 305: 208: 144: 36: 1124: 977: 718: 502:"DeepMind founder Demis Hassabis on how AI will shape the future" 70: 1001: 937: 270: 116: 823:"DeepMind claims breakthrough as AI masters StarCraft II game" 1225: 857:"AI becomes grandmaster in 'fiendishly complex' StarCraft II" 895: 798:"DeepMind has finally thrashed humans at StarCraft for real" 344: 342: 1237: 252:
for chess could be used to lead to military applications".
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is a popular fast-paced online real-time strategy game by
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player, Hassabis publicly mulled building an AI for
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(30 January 2019). 602: 63:progress in artificial intelligence 13: 1300:Generative pre-trained transformer 770:Heaven, Douglas (21 August 2019). 19:For the broadcasting service, see 14: 1390: 878: 474:Gibbs, Samuel (27 January 2014). 448:Cheng, Jonathan (22 April 2016). 1337: 1328: 1327: 380:Daley, Jason (30 October 2019). 129:AlphaGo's victory over Lee Sedol 855:Sample, Ian (30 October 2019). 815: 789: 763: 712: 693:Kelion, Leo (30 October 2019). 658:Statt, Nick (30 October 2019). 622: 596: 570: 551:Byford, Sam (4 November 2016). 544: 519: 493: 467: 441: 356:(Hardcover ed.). Viking. 288: 1: 925: 796:Lee, Alex (30 October 2019). 500:Byford, Sam (10 March 2016). 281: 179: 52: 629:Amadeo, Ron (11 July 2019). 192: 7: 255: 10: 1395: 419:10.1038/d41586-019-03298-6 98: 39:that plays the video game 18: 1323: 1289:Attention Is All You Need 1280: 1259: 1212: 1183: 1176: 1146: 1117: 1110: 1071: 1040: 1011: 970: 963: 956: 933: 741:10.1038/s41586-019-1724-z 238: 1369:Applied machine learning 315:10.1145/3319619.3321894 47:artificial intelligence 1164:Tensor Processing Unit 141:incomplete information 93:Blizzard Entertainment 69:(1997) and DeepMind's 65:. IBM's chess-playing 386:Smithsonian Magazine 276:Pluribus (poker bot) 269:, a similar bot for 115:. DeepMind became a 1295:Future of Go Summit 733:2019Natur.575..350V 454:Wall Street Journal 247:Computer scientist 158:tournament manager 131:, a world champion 1041:In popular culture 299:. pp. 314–5. 1351: 1350: 1276: 1275: 1172: 1171: 1106: 1105: 1067: 1066: 957:Computer programs 727:(7782): 350–354. 363:978-0-525-55861-3 189:the main agents. 61:as benchmarks of 59:external validity 1386: 1341: 1340: 1331: 1330: 1315:Google Workspace 1181: 1180: 1115: 1114: 1111:Machine learning 968: 967: 961: 960: 920: 913: 906: 897: 896: 887: 872: 871: 869: 867: 852: 841: 840: 838: 836: 819: 813: 812: 810: 808: 793: 787: 786: 784: 782: 767: 761: 760: 716: 710: 709: 707: 705: 690: 675: 674: 672: 670: 655: 646: 645: 643: 641: 626: 620: 619: 617: 615: 600: 594: 593: 591: 589: 574: 568: 567: 565: 563: 548: 542: 541: 539: 537: 523: 517: 516: 514: 512: 497: 491: 490: 488: 486: 471: 465: 464: 462: 460: 445: 439: 438: 406: 397: 396: 394: 392: 377: 368: 367: 346: 337: 336: 308: 292: 33:computer program 1394: 1393: 1389: 1388: 1387: 1385: 1384: 1383: 1379:Google DeepMind 1354: 1353: 1352: 1347: 1319: 1272: 1255: 1213:Language models 1208: 1168: 1142: 1118:Neural networks 1102: 1063: 1036: 1007: 952: 948:Google DeepMind 929: 924: 885: 881: 876: 875: 865: 863: 853: 844: 834: 832: 828:Financial Times 821: 820: 816: 806: 804: 794: 790: 780: 778: 768: 764: 717: 713: 703: 701: 691: 678: 668: 666: 656: 649: 639: 637: 627: 623: 613: 611: 601: 597: 587: 585: 584:. 9 August 2017 576: 575: 571: 561: 559: 549: 545: 535: 533: 525: 524: 520: 510: 508: 498: 494: 484: 482: 472: 468: 458: 456: 446: 442: 407: 400: 390: 388: 378: 371: 364: 350:Russell, Stuart 347: 340: 325: 293: 289: 284: 258: 241: 195: 182: 160:David Churchill 101: 55: 24: 17: 12: 11: 5: 1392: 1382: 1381: 1376: 1371: 1366: 1349: 1348: 1346: 1345: 1335: 1324: 1321: 1320: 1318: 1317: 1312: 1307: 1302: 1297: 1292: 1284: 1282: 1278: 1277: 1274: 1273: 1271: 1270: 1263: 1261: 1257: 1256: 1254: 1253: 1247: 1241: 1235: 1229: 1223: 1216: 1214: 1210: 1209: 1207: 1206: 1200: 1194: 1187: 1185: 1178: 1174: 1173: 1170: 1169: 1167: 1166: 1161: 1156: 1150: 1148: 1144: 1143: 1141: 1140: 1134: 1128: 1121: 1119: 1112: 1108: 1107: 1104: 1103: 1101: 1100: 1094: 1088: 1082: 1075: 1073: 1069: 1068: 1065: 1064: 1062: 1061: 1053: 1044: 1042: 1038: 1037: 1035: 1034: 1028: 1022: 1015: 1013: 1009: 1008: 1006: 1005: 999: 993: 987: 981: 974: 972: 965: 958: 954: 953: 951: 950: 945: 940: 934: 931: 930: 923: 922: 915: 908: 900: 894: 893: 880: 879:External links 877: 874: 873: 842: 814: 788: 762: 711: 676: 647: 621: 595: 569: 543: 518: 492: 466: 440: 398: 369: 362: 338: 323: 286: 285: 283: 280: 279: 278: 273: 264: 257: 254: 240: 237: 220:Ian Sample of 206:An article in 201:Stuart Russell 194: 191: 181: 178: 105:Demis Hassabis 100: 97: 54: 51: 15: 9: 6: 4: 3: 2: 1391: 1380: 1377: 1375: 1372: 1370: 1367: 1365: 1364:2018 software 1362: 1361: 1359: 1344: 1336: 1334: 1326: 1325: 1322: 1316: 1313: 1311: 1308: 1306: 1303: 1301: 1298: 1296: 1293: 1290: 1286: 1285: 1283: 1279: 1268: 1265: 1264: 1262: 1258: 1251: 1248: 1245: 1242: 1239: 1236: 1233: 1230: 1227: 1224: 1221: 1218: 1217: 1215: 1211: 1204: 1201: 1198: 1195: 1192: 1189: 1188: 1186: 1182: 1179: 1177:Generative AI 1175: 1165: 1162: 1160: 1157: 1155: 1152: 1151: 1149: 1145: 1138: 1135: 1132: 1129: 1126: 1123: 1122: 1120: 1116: 1113: 1109: 1098: 1097:AlphaGeometry 1095: 1092: 1089: 1086: 1083: 1080: 1077: 1076: 1074: 1070: 1059: 1058: 1054: 1051: 1050: 1046: 1045: 1043: 1039: 1032: 1029: 1026: 1023: 1020: 1017: 1016: 1014: 1010: 1003: 1000: 997: 994: 991: 988: 985: 982: 979: 976: 975: 973: 969: 966: 962: 959: 955: 949: 946: 944: 941: 939: 936: 935: 932: 928: 921: 916: 914: 909: 907: 902: 901: 898: 892: 888: 883: 882: 862: 858: 851: 849: 847: 830: 829: 824: 818: 803: 799: 792: 777: 776:New Scientist 773: 766: 758: 754: 750: 746: 742: 738: 734: 730: 726: 722: 715: 700: 696: 689: 687: 685: 683: 681: 665: 661: 654: 652: 636: 632: 625: 610: 606: 599: 583: 579: 573: 558: 554: 547: 532: 528: 522: 507: 503: 496: 481: 477: 470: 455: 451: 444: 436: 432: 428: 424: 420: 416: 412: 405: 403: 387: 383: 376: 374: 365: 359: 355: 351: 345: 343: 334: 330: 326: 324:9781450367486 320: 316: 312: 307: 302: 298: 291: 287: 277: 274: 272: 268: 265: 263: 260: 259: 253: 250: 245: 236: 233: 229: 225: 224: 218: 215: 211: 210: 204: 202: 198: 190: 187: 177: 174: 169: 167: 166: 161: 157: 153: 148: 146: 142: 138: 134: 130: 126: 125:Zachary Mason 122: 118: 114: 110: 106: 96: 94: 90: 86: 84: 80: 76: 72: 68: 64: 60: 50: 48: 44: 43: 38: 34: 30: 26: 22: 1374:StarCraft II 1310:Google Pixel 1084: 1055: 1047: 1012:Competitions 990:AlphaGo Zero 943:Google Brain 864:. 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Index

AlphaStar (satellite broadcasting service)
computer program
DeepMind
StarCraft II
artificial intelligence
external validity
progress in artificial intelligence
Deep Blue
AlphaGo
Blizzard Entertainment
Demis Hassabis
Go
Google
Atari 2600
Zachary Mason
AlphaGo's victory over Lee Sedol
Go
incomplete information
BlizzCon
David Churchill
Wired
Ars Technica
Dave Silver
Stuart Russell
Wired UK
The Guardian
Gary Marcus
Noel Sharkey
AlphaZero
OpenAI Five

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