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197:âs Facebook app, called Miss Social, which was a month-long competition between women who aspired to be in Playboy. Due to the competition, Playboy saw an 85 percent rate of re-engagement and a 60 percent improvement in revenues from one month to the next. Since starting the app in December, Playboyâs active user base has grown to 80,000.
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Bunchball Nitro is a gamification platform which aims to motivate online user engagement. It contains a set of game mechanics, including badges, team points, and leader boards for websites, social communities, mobile applications, and desktop and enterprise applications. It currently generates 70
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platform, and is powered by
Bunchball Nitro. It gives users a set of missions to complete, each of which exposes them to a critical piece of functionality within the Jive platform. Nitro for IBM Connections helps businesses train new users and keep existing users engaged within the
190:, a television show. Page views surged to 16 million last season, up from 9 million the season before. The average visitor came 4 to 5 times per month, compared with just twice a month the previous season, and stayed on the site for 22 minutes a visit, up from 14 minutes.
112:, and dating websites with the proposition of integrating social games. Bunchball received initial financing from Sunil Singh, the CEO of Informance International, and Payman Pouladdej, an angel investor.
179:, a separate NBC Universal website which Bunchball developed. Dunder Mifflin Infinity gives users the experience of being an "employee" at Dunder Mifflin, the fictional company featured in the show.
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product intended to help companies improve customer loyalty and online engagement using game mechanics. Bunchball was founded by Rajat
Paharia in 2005 and has raised $ 17.5 million in funding.
127:. In 2007, Bunchball transitioned from social gaming and launched Nitro, which allows organizations to implement game mechanics in social networks, mobile applications, and websites.
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funding round from return investors
Granite Ventures and Adobe Ventures. At the time of the announcement, Bunchball had 28 employees. In June 2010, Bunchball closed a $ 6.5 million
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funding round from
Triangle Peak Partners, Northport Investments, Correlation Ventures and Granite Ventures. Bunchball now has 60 employees and has raised $ 21 million to date.
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application. Using the Nitro platform, businesses can employ gamification techniques, like completing missions and earning rewards, to engage users with
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million unique users and 2.3 billion actions each month. In March 2012, Bunchball released an updated version of Nitro, code-named
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investment round from
Granite Ventures and Adobe Ventures. In 2007, NBC hired Bunchball to develop a community website called
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motivates sales teams by adding gamification to
Salesforce.com. The Jive Gamification Module is an add-on module of the
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Analysis: Bunchball Gamifies Salesforce.com And Delivers Simplified Applets
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In 2005, Rajat
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Bunchballâs $ 4m
Funding To Expand Social Gaming Footprint Into 2009
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Work with the cool kids! Culture is a weapon in 2011's hiring battle
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In 2007, 40,000 people generated more than 1 million page views on
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In January 2008, Bunchball received an additional $ 4 million in a
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Bunchball personalizes âFlamethrowerâ gamification for each user
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Start-Ups And Corporations Alike Having Fun With Gamification
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Bunchball wants to be the motivation engine for the internet
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Missions, Leader Boards, News Feeds Style "Rio" Sweeps Site
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Gamification Pioneer Talks Power of Behavior-Altering Games
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Businesses are using game mechanics online to rev up sales
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TV network taps game startups to launch social game portal
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With Playboy as proof, Bunchball says gamification works
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Bunchball Brings Gamification Platform to Salesforce.com
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For Startups, Timing Is Everything â Just Ask Bunchball
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Social Media Gamer Bunchball Adds Brand-Friendly Apps
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USA Network scores with gamificaion on Psych TV show
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L.A Kings Are First Pro Sports Team to Get Gamified
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254:Commercialising Ideas
91:software as a service
693:Sniderman, Zachary.
628:. February 28, 2011.
490:. February 19, 2010.
430:Macmillan, Douglas.
156:Jive social business
150:Bunchball Nitro for
609:. January 21, 2011.
437:. January 19, 2011.
379:. October 20, 2006.
344:. October 27, 2011.
337:Macale, Sherilynn.
73:Current status
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747:Cloud applications
732:Bunchball Partners
640:Knight, Kristina.
570:Steinberg, Brian.
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395:2012-01-19 at the
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281:2012-06-11 at the
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659:Takahashi, Dean.
647:. April 13, 2011.
626:Los Angeles Times
602:Takahashi, Dean.
586:Takahashi, Dean.
542:. April 12, 2011.
535:Odell, Patricia.
475:. March 14, 2012.
468:Takahashi, Dean.
449:Takahashi, Dean.
363:. April 13, 2008.
356:Glazowski, Paul.
323:Gamification Blog
300:Taylor, Colleen.
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125:The Office
56:.bunchball
40:Founder(s)
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142:Software
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106:Facebook
65:Launched
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575:AdAge
540:PROMO
188:Psych
87:cloud
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